
Arseny Dremin
Game developer with experience in graphics programming, gameplay systems.
I've shipped commercial games on PC and consoles, and I'm currently working on my own games and expanding my project management skills.
Tech stack: C++, C#, Python, Unity, Godot, GLSL/HLSL, Blender
Education
- Saarland University - Bachelor in Computer Science (2023-2025)
Work
- Lead Godot C# Programmer @ NDA (2025 - Now)Lead a small team working on an internal project for a US-based publisher. Unfortunately, I cannot reveal the name of the project or the company yet.
- Developer @ Icedrop Games (2022 - Now)Co-founded a small studio with a friend, releasing multiple titles. I am mainly responsible for the technical side of the project and shaders/vfx.
- Unity Gameplay Programmer @ Italic Pig (2022 - 2024)Worked on Paleo Pines, a cozy dinosaur-themed farming sim in Unity. Focused on gameplay systems and automation, as well some custom editor tools.
- Teaching Assistant @ UdS Graphics Lab (2024 - 2025)I helped design assignments and work on a custom rendering framework for the Computer Graphics course at Saarland University.
Projects
- Over 15 small to mid-scale games, mostly made for game jams over the years.
- A custom C++ path-tracing engine with Blender scene import, volumetric rendering, and performance optimizations. Built on a modified Mitsuba v3 architecture.
- A minimalistic puzzle game for PC and Nintendo Switch. I handled all programming, shaders, and technical art.
- A simple yet functional C-based raytracer made to run on Arduino with custom integer math, rendered on a monochrome display.
- A Godot & Anki integration for interactive language learning.
- A mix of real-time and renderered VFX, mostly done in Houdini, Blender or Unity.
- A Python + Streamlit app using a genetic algorithm to optimize Uma Musume decks. Runs both on Streamlit and as a standalone site.
- A Python Telegram bot that can parse human readable dates for reminders
- A Telegram bot that helps people practice a language with an LLM integration